Jul 15, 2009

Him?!

I can't help but be bothered by the trailer for The Cleveland Show. I think Stewie sums it up best in the beginning when he says, "What the hell, HE gets his own show?!"

Cleveland never had his own catchphrase.

Quagmire always seemed the fitting recipient for a spinoff, as "giggity goo" is universally one of the most applicable catchphrases known to man. He could be the next Leisure Suit Larry for T.V., someone for frat boys and adolescents to look up to in their confused moments of sexual frustration.

Watch the extended trailer at HULU.com and see for your self-- it's a strange risk they're taking, Fox. When amazing shows like Arrested Development and Firefly get canceled, it makes it all the harder to appreciate shows like this and American Idol. What's the damn deal?!

Jul 13, 2009

Capcom should pay me

Let me just say, I wasn't aware of Marvel Vs. Capcom beyond just playing it at Papa Dinos, in the take-out area that boasts a maximum capacity of 5 people .

I had no clue both I and II were already released on older systems, around 10 years ago.

Capcom released a new screenshot, with a character from yet another favorite series: Resident Evil. Jill Valentine is a fine choice for a 2D fighting sprite.

(courtesy of Capcom)
GREAT, NOW THERE'S BLOOD ALL OVER MY BERET.

Gauntlet

Gauntlet Legends.

When it comes to gameplay and character stats, I realize the game is about as sophisticated as a Mountain Dew commercial, but that doesn't inhibit my love.

Yes, much of the game requires you comb through each and every corner of the game in search of a FUCKING SWITCH. Yes, the narrator is unintelligible. Yes, the character designs are really showing their age. But, damn it-- I love Gauntlet Legends, if only because it's something Amy and I play together on the N64 with strange zeal.

Needless to say, we're pretty great.

Jul 8, 2009

Hylian Cause and Effect

I've had a hard, hard time getting accustomed to The Legend of Zelda: Majora's Mask (MM). The first time I played it was for only 15 minutes, before my power was cut in the midst of a torrential downpour and windstorm. This was something I took as a sign from the forces of nature that maybe I could be doing something better with my time.

My perception of MM is mostly as a responsive piece of work, with little ingenuity or originality. As a seemingly unnecessary sequel to Ocarina of Time (OoT), MM was essentially riding the dick of OoT's fame. Maybe my skepticism is too harsh with too much haste, but I've not exactly fallen in love with the game, even after about three hours of gameplay (but not in-game hours... god, why did they implement a timer?!).

The fact that MM came so late in the N64's career, only a year before the Gamecube was released in the US, may help avid fans of this installment understand why it wasn't received with the same zeal as say, OoT or Wind Waker (WW): looking at the differences in gameplay and graphics, WW was leaps and bounds ahead of MM, though it was only released two years later.

Maybe I'm generalizing and undervaluing the games' values, but it seems like the most successful installments of Zelda games are accompanied with a new Nintendo system being launched, which may not be a coincidence. Even Link's Awakening (LA), released originally for the Gameboy and then remade for the GB color with much hype, was a big deal-- showing gamers that you could finally adventure as Link on the go, out of view from the realms of your television set.

Jul 5, 2009

Cheapskate on a gaming date

I haven't played many newer video game titles, seeing how my budget usually affords either cheese or toilet paper, and never both. This usually means waiting until I can buy a decent used copy (see my rant on that here) and playing something like Red Dead Revolver a few months before the sequel comes out; this proves to be quite advantageous in appealing to my gaming taste, which is to say, delayed-instant gratification.

I also recently got a copy of Tenchu: Wrath of Heaven for the PS2. Amy and I spent two great nights playing through the multiplayer mode, but when I went to check out the newest Tenchu title for the Wii, Shadow Assassins, I was really displeased to see that it was only 1-player. A huge bummer.